Activities are considered asynchronous when they do
not require real-time interaction in order to allow students to access learning
materials and complete tasks at their own pace and convenience. What
characterises asynchronous activities is that they are often self-directed and
allow for flexibility in scheduling. Some examples of asynchronous learning
activities in blended learning include pre-Recorded lectures or online
assignments and assessments. The prior requirement is that the teaching staff should prepare
and provide recorded video lectures that students can access and view at their
own preferred time and pace; self-paced learning modules are similarly
flexible, in the sense that teachers create online learning modules, readings,
quizzes, and other materials which students can complete at their own pace and
time. The latter is a way of examination, where students can submit
assignments, quizzes, or tests electronically without the need for simultaneous
participation.